<game>
	<id>1-2-1</id>
	<name><![CDATA[ZoomerblimpZip]]></name> <!-- must match name on config.xml -->
	<type>game</type>
	<assetPath>/tusktastic/swf/assets/zoomerblimpAssets.swf</assetPath>
	<sounds>
    <!-- sounds are referenced by ID -->
    <sound id="1">
      <name>Background</name>
      <type>bgm</type>
    </sound>
    <sound id="2">
      <name>Click</name>
      <type>sfx</type>
    </sound>
    <sound id="3">
      <name>Boing</name>
      <type>sfx</type>
    </sound>
    <sound id="4">
      <name>playvo</name>
      <type>vo</type>
    </sound>
    <sound id="5">
      <name>introvo</name>
      <type>vo</type>
    </sound>
    <sound id="6">
      <name>enemyhit</name>
      <type>vo</type>
    </sound>
    <sound id="7">
      <name>playagainvo</name>
      <type>vo</type>
    </sound>
    <sound id="8">
      <name>continuevo</name>
      <type>vo</type>
    </sound>
    <sound id="9">
      <name>tut1vo</name>
      <type>vo</type>
    </sound>
    <sound id="10">
      <name>tut2vo</name>
      <type>vo</type>
    </sound>
    <sound id="11">
      <name>tut3vo</name>
      <type>vo</type>
    </sound>
    <sound id="12">
      <name>tut4vo</name>
      <type>vo</type>
    </sound>
    <sound id="13">
      <name>tut5vo</name>
      <type>vo</type>
    </sound>
    <sound id="14">
      <name>tut6vo</name>
      <type>vo</type>
    </sound>
    <sound id="15">
      <name>tut7vo</name>
      <type>vo</type>
    </sound>
    <sound id="16">
      <name>outrowinvo</name>
      <type>vo</type>
    </sound>
    <sound id="17">
      <name>level1start</name>
      <type>vo</type>
    </sound>
    <sound id="18">
      <name>level2start</name>
      <type>vo</type>
    </sound>
    <sound id="19">
      <name>level3start</name>
      <type>vo</type>
    </sound>
    <sound id="21">
      <name>level1end</name>
      <type>vo</type>
    </sound>
    <sound id="22">
      <name>level2end</name>
      <type>vo</type>
    </sound>
    <sound id="23">
      <name>level3end</name>
      <type>vo</type>
    </sound>
    <sound id="25">
      <name>level1key</name>
      <type>vo</type>
    </sound>
    <sound id="26">
      <name>level2key</name>
      <type>vo</type>
    </sound>
    <sound id="27">
      <name>BeeSwarm</name>
      <type>sfx</type>
    </sound>
    <sound id="28">
      <name>pickitem</name>
      <type>sfx</type>
    </sound>
    <sound id="29">
      <name>pickkey</name>
      <type>sfx</type>
    </sound>
    <sound id="30">
      <name>openlock</name>
      <type>sfx</type>
    </sound>
    <sound id="31">
      <name>askCollect</name>
      <type>sfx</type>
    </sound>
    <sound id="32">
      <name>HintSnd</name>
      <type>vo</type>
    </sound>
    <sound id="33">
      <name>enemyhitSnd</name>
      <type>sfx</type>
    </sound>
  </sounds>

	<fonts>
		<fontname>BabarFont1</fontname>
		<fontname>BabarFont2</fontname>
	</fonts>
	<tutorial>
		<elements>
		</elements>
		<tutorialSwf>
			<path>/tusktastic/swf/ZoomerBlimp/tutorial.swf</path>
			<width>300</width>
			<height>300</height>
			<xPos>0</xPos>
			<yPos>0</yPos>
			<sounds>
				<sound>
					<id>introvo</id>
					<soundID>5</soundID>
				</sound>
				<sound>	
					<id>tut1vo</id>
					<soundID>9</soundID>
				</sound>
				<sound>
					<id>tut2vo</id>
					<soundID>10</soundID>
				</sound>
				<sound>	
					<id>tut4vo</id>
					<soundID>12</soundID>
				</sound>
				<sound>	
					<id>tut5vo</id>
					<soundID>13</soundID>
				</sound>
				<sound>
					<id>tut7vo</id>
					<soundID>15</soundID>
				</sound>
				<sound>	
					<id>tut6vo</id>
					<soundID>14</soundID>
				</sound>
			</sounds>
		</tutorialSwf>
    </tutorial>
	<intro>
    <elements>
      <element>
        <id>intbackgr</id>
        <type>DisplayObject</type>
        <className>IntroBckgr</className>
        <xPos>0</xPos>
        <yPos>0</yPos>
      </element>
      <element>
        <id>blimp</id>
        <type>DisplayObject</type>
        <className>BlimpIntro</className>
        <xPos>264</xPos>
        <yPos>107</yPos>
      </element>
      <element>
        <id>playbut</id>
        <type>CustomButton</type>
        <content><![CDATA[]]></content>
        <fontname>BabarFont1</fontname>
        <normalImage>PlayBtn1</normalImage>
        <overImage>PlayBtnOn1</overImage>
        <clickImage>PlayBtnClick1</clickImage>
        <normalColor>0xFFFFFF</normalColor>
        <overColor>0x5C0A0A</overColor>
        <clickColor>0x2D0F0F</clickColor>
        <textY>34</textY>
        <textX>7.5</textX>
        <size>40</size>
        <xPos>180</xPos>
        <yPos>290</yPos>
      </element>
    </elements>
  </intro>
  <gameplay>
    <gamewidth>550</gamewidth>
    <gameheight>400</gameheight>
    <elements>
      <element>
        <id>gamebackgr</id>
        <type>DisplayObject</type>
        <revealType>background</revealType>
        <className>GameBckgr</className>
        <xPos>0</xPos>
        <yPos>0</yPos>
      </element>
      <board>
        <id>board</id>
        <type>DisplayObject</type>
        <className>Board</className>
        <xPos>50</xPos>
        <yPos>30</yPos>
      </board>
      <element>
        <id>scorebckgr</id>
        <type>DisplayObject</type>
        <className>ScoreBckgr</className>
        <xPos>-13</xPos>
        <yPos>-25</yPos>
      </element>
      <element>
        <id>score</id>
        <type>DisplayObject</type>
        <className>ScoreBoardGraphic</className>
        <xPos>11</xPos>
        <yPos>6</yPos>
      </element>
      <element>
        <id>collected</id>
        <type>DisplayObject</type>
        <className>CollectedBoardGraphic</className>
        <xPos>445</xPos>
        <yPos>8</yPos>
      </element>
      <element>
        <id>hintbut</id>
        <type>CustomButton</type>
        <content><![CDATA[]]></content>
        <fontname>BabarFont1</fontname>
        <normalImage>HintBtn1</normalImage>
        <overImage>HintBtnOn1</overImage>
        <clickImage>HintBtnClick1</clickImage>
        <normalColor>0x000000</normalColor>
        <overColor>0xFF0000</overColor>
        <clickColor>0xFFFF00</clickColor>
        <textY>-20</textY>
        <textX>10</textX>
        <size>12</size>
        <xPos>430</xPos>
        <yPos>350</yPos>
      </element>
    </elements>
    <scoreboard>
      <asking>
        <className>Asking</className>
        <xPos>490</xPos>
        <yPos>42</yPos>
      </asking>
      <collect>
        <className>Collect1</className>
      </collect>
      <collect>
        <className>Collect2</className>
      </collect>
      <collect>
        <className>Collect3</className>
      </collect>
      <collect>
        <className>Collect4</className>
      </collect>
    </scoreboard>
    <mazes>
      <maze>
        <id>1</id>
        <tilewidth>92</tilewidth>
        <tileheight>66</tileheight>
        <characterspeed>5</characterspeed>
        <characterMaxSpeed>8</characterMaxSpeed>
        <field>
          <bckgr>
            <className>BoardBckgr</className>
            <xPos>-100</xPos>
            <yPos>-170</yPos>
          </bckgr>
          <path>
            <className>Path1</className>
            <xPos>-50</xPos>
            <yPos>35</yPos>
          </path>
          <trees>
            <className>TreesGrass1</className>
            <xPos>-50</xPos>
            <yPos>35</yPos>
          </trees>
          <clouds>
            <className>Clouds1</className>
            <xPos>-50</xPos>
            <yPos>35</yPos>
          </clouds>
        </field>
        <boarditems>
          <collect>
            <id>Item1</id>
            <type>collectable</type>
            <rowPos>1</rowPos>
            <columnPos>4</columnPos>
          </collect>
          <collect>
            <id>KeyItem2</id>
            <type>key</type>
            <rowPos>1</rowPos>
            <columnPos>8</columnPos>
          </collect>
          <collect>
            <id>LockItem2</id>
            <type>lock</type>
            <rowPos>2</rowPos>
            <columnPos>11</columnPos>
          </collect>
        </boarditems>
        <enemies />
        <board>
          <row>Plant2, Empty, Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Plant6, Empty, Empty</row>
          <row>Empty, Empty, Road, Road, Road, Empty, Plant6, Empty, Road, Road, Road, Road, Empty, Empty, Plant1</row>
          <row>Empty, Plant5, Road, Empty, Road, Plant5, Road, Road, Road, Plant3, Plant4, Road, Road, Road, Finish</row>
          <row>Start, Road, Road, Plant3, Road, Road, Road, Empty, Plant5, Empty, Plant2, Road, Plant4, Empty, Plant2</row>
          <row>Empty, Plant5, Road, Road, Road, Plant1, Road, Road, Road, Road, Road, Road, Plant4, Plant3, Plant2</row>
          <row>Plant5, Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Empty, Plant6, Empty, Empty, Plant5</row>
        </board>
      </maze>
      <maze>
        <id>2</id>
        <tilewidth>92</tilewidth>
        <tileheight>66</tileheight>
        <characterspeed>5</characterspeed>
        <characterMaxSpeed>8</characterMaxSpeed>
        <field>
          <bckgr>
            <className>BoardBckgr</className>
            <xPos>-100</xPos>
            <yPos>-150</yPos>
          </bckgr>
          <path>
            <className>Path2</className>
            <xPos>-50</xPos>
            <yPos>35</yPos>
          </path>
          <trees>
            <className>TreesGrass2</className>
            <xPos>-50</xPos>
            <yPos>35</yPos>
          </trees>
          <clouds>
            <className>Clouds2</className>
            <xPos>-50</xPos>
            <yPos>35</yPos>
          </clouds>
        </field>
        <boarditems>
          <collect>
            <id>Item2</id>
            <type>collectable</type>
            <rowPos>10</rowPos>
            <columnPos>13</columnPos>
          </collect>
          <collect>
            <id>KeyItem</id>
            <type>key</type>
            <rowPos>6</rowPos>
            <columnPos>5</columnPos>
          </collect>
          <collect>
            <id>LockItem</id>
            <type>lock</type>
            <rowPos>1</rowPos>
            <columnPos>2</columnPos>
          </collect>
        </boarditems>
        <enemies>
          <enemy>
            <id>Enemy</id>
            <rowPos>10</rowPos>
            <columnPos>7</columnPos>
            <speed>2</speed>
          </enemy>
        </enemies>
        <board>
          <row>Empty, Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4</row>
          <row>Empty, Road, Road, Road, Road, Road, Road, Road, Road, Road2, Road2, Road2, Road2, Road2, Finish</row>
          <row>Plant5, Road, Plant3, Empty, Plant2, Plant3, Empty, Empty, Plant6, Empty, Plant4, Empty, Plant2, Empty, Plant6</row>
          <row>Empty, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Plant3</row>
          <row>Plant5, Road, Plant3, Empty, Plant2, Plant3, Empty, Empty, Plant6, Empty, Plant4, Empty, Plant2, Road, Plant6</row>
          <row>Plant3, Road, Road, Road, Empty, Road, Road, Road, Road, Road, Road, Road, Road, Road, Empty</row>
          <row>Plant5, Empty, Plant3, Road, Plant2, Road, Empty, Empty, Plant4, Plant3, Empty, Empty, Plant2, Road, Empty</row>
          <row>Empty, Empty, Plant1, Road, Empty, Road, Road, Road, Road, Road, Road, Road, Road, Road, Empty</row>
          <row>Empty, Plant1, Road, Road, Road, Empty, Plant6, Empty, Plant4, Road, Plant6, Empty, Plant4, Road, Empty</row>
          <row>Start, Road, Road, Plant1, Road, Empty, Plant6, Empty, Plant4, Road, Plant6, Empty, Plant4, Road, Empty</row>
          <row>Empty, Plant5, Road, Road2, Road2, Road2, Road2, Road2, Road2, Road2, Road2, Road, Road, Road, Plant4</row>
          <row>Empty, Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4</row>
        </board>
      </maze>
      <maze>
        <id>3</id>
        <tilewidth>92</tilewidth>
        <tileheight>66</tileheight>
        <characterspeed>5</characterspeed>
        <characterMaxSpeed>8</characterMaxSpeed>
        <field>
          <bckgr>
            <className>BoardBckgr</className>
            <xPos>-100</xPos>
            <yPos>-220</yPos>
          </bckgr>
          <path>
            <className>Path3</className>
            <xPos>-100</xPos>
            <yPos>0</yPos>
          </path>
          <trees>
            <className>TreesGrass3</className>
            <xPos>-110</xPos>
            <yPos>30</yPos>
          </trees>
          <clouds>
            <className>Clouds3</className>
            <xPos>-110</xPos>
            <yPos>30</yPos>
          </clouds>
        </field>
        <boarditems>
          <collect>
            <id>Item1</id>
            <type>collectable</type>
            <rowPos>1</rowPos>
            <columnPos>18</columnPos>
          </collect>
          <collect>
            <id>KeyItem</id>
            <type>key</type>
            <rowPos>2</rowPos>
            <columnPos>14</columnPos>
          </collect>
          <collect>
            <id>LockItem</id>
            <type>lock</type>
            <rowPos>5</rowPos>
            <columnPos>24</columnPos>
          </collect>
        </boarditems>
        <enemies>
          <enemy>
            <id>Enemy</id>
            <rowPos>1</rowPos>
            <columnPos>6</columnPos>
            <speed>2</speed>
          </enemy>
          <enemy>
            <id>Enemy</id>
            <rowPos>4</rowPos>
            <columnPos>27</columnPos>
            <speed>3</speed>
          </enemy>
        </enemies>
        <board>
          <row>Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4, Empty, Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4</row>
          <row>Plant2, Plant4, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Empty, Plant4, Plant2, Empty, Road2, Road2, Road2, Road2, Empty, Plant4, Empty, Empty, Empty, Plant1, Empty</row>
          <row>Plant3, Empty, Road, Empty, Plant2, Plant1, Empty, Empty, Empty, Plant3, Empty, Road, Plant5, Road, Road, Empty, Plant4, Empty, Road, Plant4, Empty, Road, Empty, Empty, Road, Road, Road, Road, Empty</row>
          <row>Plant3, Plant1, Road, Road, Road2, Road2, Road2, Road2, Road2, Road2, Road2, Road2, Road, Road, Plant1, Empty, Plant5, Plant3, Road, Empty, Road, Road, Empty, Empty, Road, Plant5, Plant3, Road, Plant3</row>
          <row>Start, Road, Road, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4, Empty, Empty, Empty, Road, Road, Road, Plant2, Empty, Plant4, Road, Road, Road, Road, Plant2</row>
          <row>Plant5, Empty, Road, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4, Empty, Empty, Empty, Plant1, Road, Road, Road, Road, Road, Empty, Plant6, Road, Empty</row>
          <row>Empty, Plant2, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Road, Plant5, Empty, Plant1, Road, Plant3, Empty, Road, Empty</row>
          <row>Plant1, Empty, Road, Plant6, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Road, Empty, Empty, Empty, Plant4, Plant3, Plant6, Plant1, Plant2, Road, Empty, Plant3, Plant4, Road, Road, Road, Road, Plant2</row>
          <row>Plant3, Plant1, Road, Road, Road, Empty, Empty, Plant3, Empty, Empty, Plant6, Road, Empty, Empty, Empty, Plant4, Plant3, Plant6, Plant1, Plant2, Road, Road, Road, Road, Empty, Road, Plant4, Empty, Plant2</row>
          <row>Empty, Plant2, Empty, Plant2, Road, Empty, Empty, Plant3, Empty, Empty, Plant6, Road, Road, Road, Road, Road2, Road2, Road2, Road2, Road2, Road2, Plant5, Empty, Road, Plant1, Road, Plant3, Empty, Empty</row>
          <row>Plant2, Plant4, Empty, Road, Road, Road, Road, Road, Road, Road, Road, Road, Empty, Plant3, Empty, Plant4, Plant2, Empty, Plant4, Plant2, Road2, Road2, Road, Road, Empty, Road, Road, Finish, Plant4</row>
          <row>Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4, Empty, Empty, Empty, Plant1, Empty, Empty, Empty, Plant3, Empty, Empty, Plant6, Empty, Empty, Empty, Plant4</row>
        </board>
      </maze>
    </mazes>
    <nextLevel>
      <messages>
        <id>lvlCompleteMessages</id>
        <fontname>BabarFont1</fontname>
        <fontcolor>0xFFFFFF</fontcolor>
        <size title="lvlCompleteSize">25</size>
        <xPos title="lvlCompleteXPos">250</xPos>
        <yPos title="lvlCompleteYPos">270</yPos>
        <win title="lvlCompleteMsg"><![CDATA[Way to go! You beat this level!]]></win>
      </messages>
      <element>
        <id>nextLevel</id>
        <type>CustomButton</type>
        <content><![CDATA[]]></content>
        <fontname>BabarFont1</fontname>
        <normalImage>ContinueBtn1</normalImage>
        <overImage>ContinueBtnOn1</overImage>
        <clickImage>ContinueBtnClick1</clickImage>
        <normalColor>0xFFFF99</normalColor>
        <overColor>0xFFFE65</overColor>
        <clickColor>0xFFFF32</clickColor>
        <textY>6</textY>
        <textX>5</textX>
        <size>18</size>
        <xPos>350</xPos>
        <yPos>350</yPos>
      </element>
    </nextLevel>
    <outroscene>
      <element>
        <id>boardbckgr</id>
        <type>DisplayObject</type>
        <className>BoardBckgr</className>
        <xPos>-100</xPos>
        <yPos>-170</yPos>
      </element>
      <element>
        <id>outrbackgr</id>
        <type>DisplayObject</type>
        <className>OutroBckgr</className>
        <xPos>265</xPos>
        <yPos>160</yPos>
      </element>
      <element>
        <id>outrotext</id>
        <type>DisplayObject</type>
        <className>OutroText</className>
        <xPos>0</xPos>
        <yPos>90</yPos>
      </element>
      <element>
        <id>playagainbut</id>
        <type>CustomButton</type>
        <content><![CDATA[]]></content>
        <fontname>BabarFont1</fontname>
        <normalImage>PlayAgainBtn1</normalImage>
        <overImage>PlayAgainBtnOn1</overImage>
        <clickImage>PlayAgainBtnClick1</clickImage>
        <normalColor>0x000000</normalColor>
        <overColor>0xFF0000</overColor>
        <clickColor>0xFFFF00</clickColor>
        <textY>10</textY>
        <textX>10</textX>
        <size>12</size>
        <xPos>200</xPos>
        <yPos>300</yPos>
      </element>
    </outroscene>
  </gameplay>
  <outro>
    <elements>
    </elements>
  </outro>
</game>
